//
//  Sound.h
//  TowerDefence
//
//  Created by  on 5/21/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "cocos2d.h"

@interface Sound : NSObject {
}

+(Sound *)getInstance;
-(void)preloadSoundEffect:(NSString *)_fileName;
-(void)unloadSoundEffect:(NSString *)_fileName;
-(void)playEffect:(NSString *)_fileName;
-(void)setEffectVolume:(float)_value;
-(void)stopSoundEffect;

-(void) setMute:(bool)status;

-(void)playBackgroundMusic:(NSString *)_fileName isLoop:(BOOL)_isLoop;
-(void)stopBackgroundMusic;
-(void)setBackgroundMusicVolume:(float)_value;

@end
